Science, Technology, Engineering, Arts, and Mathematics, better known as STEAM are the engines of innovation in today’s world. From the technologies we rely on daily to the groundbreaking discoveries shaping our future, STEAM fields sit at the center of progress. But while their importance is clear, not everyone has an equal opportunity to take part.
At STREAM IT, we believe innovation cannot be sustainable if it is not inclusive. That’s why our project is focused on creating tools, strategies, and networks that remove barriers to STEAM education, particularly for women and underrepresented groups. Over the past months, we’ve delivered a series of technical milestones that reflect both the ambition of our vision and the practicality of our work. These deliverables are more than formal reports, they are actionable solutions that bring inclusivity closer to reality. In this article, we’ll highlight our progress, explain why it matters, and share the impact STREAM IT is already creating.
Why Inclusivity in STEAM Matters
The story of STEAM is one of brilliance and breakthroughs, but also of gaps and missed opportunities. For decades, women and minorities have been underrepresented in these fields. UNESCO reports that less than 30% of researchers worldwide are women, and similar patterns appear across technology, engineering, and mathematics.
This imbalance is not just a matter of fairness; it’s a loss of talent and perspective. Innovation thrives on diversity: when teams are built from a variety of backgrounds and experiences, they generate more creative, impactful solutions. Without inclusivity, we risk limiting both the reach and quality of innovation. STREAM IT was born from the recognition that access to STEAM education should not depend on gender, geography, or socioeconomic background. Every student deserves the chance to explore their potential. Our technical progress reflects this mission, combining research, tools, and collaboration to change the landscape of education.
Deliverable 1: Smarter Tools for Smarter Learning
One of STREAM IT’s proudest achievements has been the development of digital tools designed for gender-inclusive STEAM education. These are not abstract pieces of technology; they are practical resources teachers can use today. From interactive activities that promote equal participation to digital guides that show educators how to adapt their methods, our tools are designed with real classrooms in mind.
Why This Matters
Traditional approaches to STEAM often unintentionally reinforce stereotypes. Boys may be encouraged to tinker with technology, while girls are nudged toward “softer” roles. Over time, these small differences create big gaps in confidence and participation. Our digital tools work to level the playing field. They allow educators to design activities that encourage collaboration, highlight diverse role models, and validate every student’s curiosity. By making inclusivity easy and accessible, these tools help teachers become champions of change.
Who Benefits
- Educators, who gain concrete methods to make their teaching more inclusive.
- Students, who gain an environment where creativity and problem-solving are encouraged equally.
- Institutions, which strengthen their reputation as leaders in diversity and innovation.
By focusing on practical usability, STREAM IT ensures that inclusivity is not just a theoretical principle, it’s a daily reality in classrooms.
Deliverable 2: Insights That Spark Action
Understanding challenges is the first step to overcoming them. That’s why STREAM IT has invested in in-depth research reports that explore the obstacles women and underrepresented groups face STEAM.
What We Found
Our research uncovered a variety of barriers:
- Institutional Biases: Hiring, promotion, and resource allocation often favor traditional profiles, leaving women at a disadvantage.
- Lack of Role Models: Many students, particularly girls, rarely see people like them thriving in STEAM careers.
- Structural Inequalities: Access to labs, mentorship, and advanced courses is uneven, reinforcing disparities.
How We Responded
We didn’t stop at identifying problems. Each report also provides practical recommendations:
- Implementing mentorship programs that connect young learners with female STEAM professionals.
- Training educators in gender-sensitive teaching methods.
- Promoting institutional reforms to make policies more equitable.
Why It Matters
Reports are often written for academics, but STREAM IT’s findings are designed for action. We make sure our insights are accessible to teachers, policymakers, and institutions, those with the power to make immediate change. By translating research into clear roadmaps, STREAM IT ensures that data leads to impact.
Deliverable 3: Learning from Europe’s Best Practices
Innovation doesn’t always mean inventing from scratch. Sometimes, the most powerful step is recognizing what already works and making it accessible to others. STREAM IT has identified and documented 21 best practices from across Europe that successfully promote inclusivity in STEAM.
Examples of Success
- Programs where girls build confidence in coding through playful, creative projects.
- Schools that integrate arts into science classes, making STE(A)M approachable to broader audiences.
- Local initiatives that connect students with female scientists and engineers as mentors.
Why This Matters
By showcasing these initiatives, STREAM IT provides educators and policymakers with a toolbox of proven strategies. Instead of starting from zero, institutions can replicate and adapt models that have already made a difference. This approach not only saves time and resources but also ensures that successful ideas are scaled beyond their local origins, turning isolated victories into systemic change.
Deliverable 4: Building Stronger Networks
Technical tools and research are critical, but they are not enough to change entrenched systems on their own. That’s why STREAM IT places a strong emphasis on community and collaboration. We are building networks that connect educators, researchers, policymakers, and learners across Europe. These networks create spaces for:
- Sharing knowledge and resources.
- Offering mentorship and support.
- Collaborating on solutions that address common challenges.
Why Networks Matter
A single classroom initiative may impact a few dozen students. A collaborative network can reach thousands. Networks ensure that inclusivity is not just a project outcome, but a sustainable, long-term transformation. STREAM IT’s role is to be a catalyst for these connections, ensuring the impact of our deliverables extends far beyond the duration of the project.
Deliverable 5: Data Management That Builds Trust
Behind the scenes, STREAM IT has also made progress on something less visible but equally important: responsible data management. Our Data Management Plan (DMP) ensures that all research data collected during the project follows the FAIR principles, Findable, Accessible, Interoperable, and Reusable.
Why This Matters
Transparency and accountability are crucial in building trust. By following FAIR guidelines, we make sure that our findings can be reused by educators, policymakers, and researchers long into the future. This deliverable may not be as visible as a toolkit or network, but it is a cornerstone of STREAM IT’s commitment to sustainable, responsible innovation.
The Bigger Picture: How It All Comes Together
Each deliverable, tools, research, best practices, networks, and data management, contributes to the bigger vision of STREAM IT: a world where STEAM education is inclusive, innovative, and impactful.
- Learners benefit from environments where curiosity is encouraged and opportunities are equal.
- Educators gain the confidence and resources to teach inclusively.
- Institutions and policymakers receive evidence-based strategies to design fairer systems.
Together, these outcomes create a virtuous cycle: inclusive education leads to more diverse innovators, which leads to better solutions for society as a whole.
Looking Ahead: What’s Next for STREAM IT
Our journey doesn’t end here. The next phase of STREAM IT will focus on:
- Expanding our library of digital resources.
- Strengthening partnerships across Europe and beyond.
- Measuring long-term impact to ensure our efforts translate into lasting change.
We believe the future of STEAM is not only about technological breakthroughs but also about breaking barriers.
Conclusion
STREAM IT’s technical progress shows that inclusivity in STEAM is not a distant dream, it is achievable through deliberate action, collaboration, and innovation. From smarter learning tools and research insights to networks and responsible data management, our deliverables are shaping a future where STEAM is open to all. We are proud of what we’ve achieved so far, but even more excited about what lies ahead. Because the true value of our work is not in reports or toolkits, it’s in the students who feel empowered, the educators who feel supported, and the innovators who will one day change the world.
At STREAM IT, we’re not just building resources. We’re building confidence, opportunity, and equality, one deliverable at a time.
Author

Wonderfund
Anna Andersson is a Communication Officer and Media Expert at Wonderfund, specialising in innovation, technology, and gender equality. She co-founded Women in Tech Malmö and the Women in Tech Alliance, fostering inclusive communities and cross-sector collaboration. With a background in strategic communication and multimedia production, her work focuses on amplifying women’s participation in STEAM, advancing digital innovation, and promoting diversity in education and research.